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Harpoon game board
Harpoon game board







Harpoon uses the designers' extensive game design and naval warfare experience to create a game that is authentic, informative, and exciting. In addition to updating and simplifying the rules for modern tactical naval and aerial combat, the fifth edition now includes naval combat system development, mines, ballistic missile attacks and defense, unmanned vehicles, land-attack cruise missiles, non-acoustic ASW sensors, as well as other improvements.

HARPOON GAME BOARD SERIES

Harpoon fifth edition is the latest version of an award-winning series that began with its original release in 1980. To support Harpoon, as well as the other three core games, we also publish our Naval Sitreps to keep our players up to date. The first two sets, paired booklets entitled America's Navy, America's Aircraft, Russia's Navy, and Russia's Aircraft, will be released with the fifth edition rules, and followed by other navies as quickly as the data can be compiled. Information on the platforms, weapons, and sensors used in Harpoon will be provided in the new Navies series. These include High Tide, covering US and Soviet Cold War forces, South Atlantic War, the Falklands conflict, and Dance of the Vampires, an historical document that shows how Harpoon was used when researching and writing Red Storm Rising.

harpoon game board

Navy archives.Ĭlick here for a History of the Harpoon System.Įxisting fourth-edition products will be updated as quickly as possible to the new fifth edition standard. It also takes advantage of the mountain of data now available from foreign sources, and declassified material in U.S. The fifth edition builds on decades of game design experience to provide simplified game play, while adding 21st -century systems like antiship ballistic missiles, ballistic missile defense, and unmanned vehicles. Players can use Harpoon to game out now-historical Cold War scenarios, real-world naval crises, or explore the possibilities of advanced weapons systems. Although good admirals will know the capabilities of their own hardware, as well as those of the enemy, the game emphasizes the decisions that the players must make as naval commanders, giving them the same type of information naval officers would have in the real world and presenting them with the same choices. Sidebars explain what's going on "under the hood" in some of the game's mathematical models, as well as background information on the tactics and technology of the hardware. Harpoon explains the essentials of a wide range of sensors and the virtually intelligent weapons used in modern naval combat. This allows players familiar with those games, and naval combat of earlier time periods, to easily step into the modern era. Harpoon uses the same format and terms as other Admiralty Trilogy games.

harpoon game board

Extensively researched and tested, the rules allow play so realistic the game has been used for training by the U.S. Harpoon is a tactical miniatures game that covers all aspects of naval warfare from 1955 to the present day: surface, sub-surface, and air.







Harpoon game board